Electronic gaming and the obesity crisis.

نویسندگان

  • Sandra L Calvert
  • Amanda E Staiano
  • Bradley J Bond
چکیده

Children and adolescents in the United States and in many countries are projected to have shorter life spans than their parents, partly because of the obesity crisis engulfing the developed world. Exposure to electronic media is often implicated in this crisis because media use, including electronic game play, may promote sedentary behavior and increase consumption of high-calorie foods and beverages that are low in nutritional value. Electronic games, however, may increase children's physical activity and expose them to healthier foods. We examine the role of electronic games in the pediatric obesity crisis and their contribution to more favorable health outcomes.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.

Children and adolescents in developed countries are heavily immersed in digital media, creating an inexpensive, far-reaching marketing opportunity for the food industry and the gaming industry. However, exposure to nonnutritious food and beverage advertisements combined with the use of stationary media create a conflict between entertainment and public health. Using the popular digital gaming p...

متن کامل

The Role of Electronic Health During the Covid-19 Crisis: A Systematic Review of Literatures

Introduction: In late 2019, Covid-19 Outbreak started in Wuhan, China and quickly spread through whole world. On the other hand, health information technology plays an important role in the current health system. Therefore, the aim of this systematic review investigates the role of electronic health during the outbreak of Covid-19 Crisis. Method: In this review study, studies from December...

متن کامل

The Role of Electronic Health During the Covid-19 Crisis: A Systematic Review of Literatures

Introduction: In late 2019, Covid-19 Outbreak started in Wuhan, China and quickly spread through whole world. On the other hand, health information technology plays an important role in the current health system. Therefore, the aim of this systematic review investigates the role of electronic health during the outbreak of Covid-19 Crisis. Method: In this review study, studies from December...

متن کامل

Gaming New Zealand’s Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?

Background Gaming is a potentially dysfunctional consequence of performance measurement and management systems in the health sector and more generally. In 2009, the New Zealand government initiated a Shorter Stays in Emergency Department (SSED) target in which 95% of patients would be admitted, discharged or transferred from an emergency department (ED) within 6 hours. The implementation ...

متن کامل

Intrinsic vs. Extrinsic Motivation in an Interactive Engineering Game

In this paper, we study intrinsic vs. extrinsic motivation in players playing an electrical engineering gaming environment. We used UNTANGLED, a highly interactive game to conduct this study. This game is developed to solve complex mapping problem from electrical engineering using human intuitions. Our goal is to find whether there are differences in the ways anonymous players solved electrical...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • New directions for child and adolescent development

دوره 2013 139  شماره 

صفحات  -

تاریخ انتشار 2013